Maelstrom
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A historical RPG about life in 16th century England¸ in pocket book format (in a line of ""Adventure Books""¸ ISBN 0-14-031811-9). The system uses percentile rolls as well as d6's. It has limited point-bought character creation¸ with packages for chosen profession. The 10 attributes each has a base of 30¸ you could distribute 50 points among them plus bonuses from your profession package. Witchcraft was handled as semi-freeform Willpower roll vs difficulty¸ with an extensive chapter on herbs. The second edition was published electronically viaRPGNow. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
A fantasy RPG of pseudo-science¸ Leonardan magic and gunpowder set in a different reality which constantly shifts as a magical storm passes over it. The system (""Story Engine"") is a cinematic dice pool system which has no numerical stats. Instead¸ the size of the pool depends on the number of textual ""descriptors"" (like ""strong"") the character has that apply. Success is determined by the number of odd numbers rolls (""Odds"") vs the difficulty. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
Confront the Unknown. Transcend the Impossible.
'Before the Great Equinox there was an Empire. In the Empire all things ware good. the world didn't shift around¸ and the shrikes were far away. There were great machines¸ and ships that flew in the sky. There was the Law¸ and there was the Word. The storm was tamed¸ you see¸ and the Empire brought the whole world together with their obelisks and their roads.'
What happened to it ¸ uncle?'
'It's gone¸ son. It wasn't strong enough¸ In the end¸ the storm toe it apart at the seams. And now all the world is broken into little pieces¸ all separate and beautiful. Until the storm comes. And washes the world away.'
The new game from Hubris. A rich world and fluid system that stand alone.
The RULES are adaptive¸ resolving events through a bidding system that allows whole scenes to unfold fluidly. Designed in a cinematic vein¸ the Hubris Engine yields engaging stories and dynamic role-playing.
The SETTING is a rich world of shifting realities¸ all tied together by the same storm. Home to alien cultures¸ Leonardan magic¸ gunpowder and pseudo-science¸ it caters to many different styles of play. From piracy on the high seas of the Outer Crescent to illegal duels at the Queen's Amphitheater¸ the setting touches on magic¸ science¸ and the world of dreams.
An innovative game designed to satisfy the needs of role-players and day-dreamers alike.