Knights of the Round Table
A miniature system and RPG set in Arthurian Camelot. Each figure has a single stat¸ Prowess¸ which starts at 1d10 but can be raised to 100. It could be improved with experience. The rules suggested 1-7 points per adventure¸ although it could be reduced through unchivalrous behavior and temporarily lowered by wounds. The game had three related combat systems: jousting¸ hand-to-hand¸ and melee. Combat resolution worked by both players secretly selecting one of 10 maneuver cards. Comparing cards gave a target number to hit on 1d100¸ where the figure with higher Prowess adds the difference to his roll. Damage is based on the action and the difference between the roll and target. The game also included a description of the code of chivalry¸ some encounter tables¸ and rules for falling in love. The campaign section suggested that PCs could found baronies¸ learn magic or develop spiritual power¸ although very few details were provided. - A description fromdarkshire.netwith kind permission of John H. Kim