A generic pulp action RPG¸ in a two volume set: rulebook and campaign book. The system is a variant of the 3rd editionChampionsrules¸ but instead of the superpowers meta-system¸ there were skill-like psychic powers. The campaign book includes a discussion of different pulp genres¸ a campaign setting (The Empire Club)¸ an overview of the 1930's¸ and a half-dozen pulp adventures. - A description fromdarkshire.netwith kind permission of John H. Kim