Heros Journey
Es ist Zeit¸ ein Held zu sein! ICONS ist ein Tischrollenspiel über Abenteuer von Superhelden¸ das Erschaffen aufregender Geschichten aus dem Reich der Fantasie mit deinen Freunden¸ basiert auf den Helden¸ die ihr selbst erschafft. Die GESAMMELTE EDITION des Spiels bietet das Folgende: SCHNELLE HELDENERSCHAFFUNG! Ein paar wenige Würfelwürfe sind alles¸ das du brauchst¸ um deinen eigenen Helden zu erschaffen¸ denn sie entfachen den zündenden Funken für deine Vorstellungskraft¸ um alles zusammenzubringen. Beschreibe Fähigkeiten von Charakteren auf einer zahlenmäßigen Skala oder verwende dafür einfach Adjektive wie »Großartig« und »Erstaunlich«¸ so wie es am besten zu deinem Stil und zur jeweiligen Situation passt. FLEXIBLES SYSTEM! Nur ein paar wenige grundlegende Spielmechaniken wickeln die Aktionen im Spiel ab¸ aber sie expandieren¸ um eine große Auswahl an Optionen abzudecken¸ wodurch ICONS leicht zu lernen ist¸ aber breitgefächert genug¸ um die Dinge lange interessant zu halten. HELDENHAFTE ENTSCHLOSSENHEIT! Bringe die Eigenschaften deiner Helden ins Spiel¸ um dadurch Vorteile zu erhalten oder erstaunliche Stunts auszuführen¸ oder auch um Ärger zu erzeugen¸ von persönlichem Drama zu Schwächen¸ um deinen Helden sogar noch entschlossener zu machen¸ damit er die Lage retten kann! ERSCHAFFUNG EINES UNIVERSUMS! Arbeitet zusammen¸ um euch euer eigenes Comic-Universum zu erschaffen und die Geschichten der verschiedenen Helden darin auszuspielen. ICONS ist dein Alles-in-einem-Paket für Rollenspielabenteuer mit Superhelden: schnell¸ leicht¸ beschreibend und lustig! NUN ENDLICH AUCH AUF DEUTSCH!!!
The Hero's Journey Fantasy Roleplaying¸ Second Edition is a fantasy roleplaying game that blends classic tradition and modern game design to bring you an experience where players take up the mantle of heroes in a world of danger and magic inspired by classic fairy stories and timeless fantasy literature. Whether you're taking a Knight clad in shining armor astride your grand steed¸ a cunning Burglar hoping to use your silver tongue to flatter a terrifying Elder Wyrm while your friends slip away¸ or a dedicated Yeoman who has given your heart and soul to defend the good and true people of the world from the strange dangers of Fairie and beyond¸ The Hero's Journey¸ Second Edition creates a gaming experience firmly rooted traditional western folklore where the player characters are more than just sword-swinging mercenaries looking to kick in the door¸ kill the monster¸ and claim the loot. In The Hero's Journey¸ Second Edition¸ they are all that stands between civilization and the unimaginable dangers just beyond the wild... Why A Second Edition: It its original edition¸ The Hero's Journey Fantasy Roleplaying was explicitly designed to be compatible with Swords & Wizardry: White Box and similar games. While this new edition is still rooted in that classic rules set¸extensive changes have been made to almost every element of the game in order to further evoke and emphasize the tone and theme of the game. In addition¸ more modern elements of game design have been seamless incorporated to keep play fast and simple. Some example changes include¸ but are not limited to... New Lineages: In addition to traditional fantasy lineages like Humans¸ Dwarves¸ and Elves¸ players will also have the option of playing the strange and obfuscated Changeling: A fey creature left as a replacement for a child stolen at birth and raised among mortals. New Archetypes: The original edition of The Hero's Journey featured thirteen classes. This edition has been streamlined to keep the focus on classic¸ folklore-infused fantasy and now features only eight classes: the charming Bard¸ the clever Burglar¸ the noble Knight¸ the rugged Ranger¸ the swashbuckling Swordsman¸ the stern Warrior¸ the enigmatic Wizard¸ and the stalwart Yeoman. New Monsters: Every single monster in The Hero's Journey¸ Second Edition has been given a complete overhaul to bring them more in line with folklore¸ fairy tradition¸ and classic fantasy literature. For example: Kobolds¸ commonly known as yipping dog-lizards to many fantasy gamers¸ are now strange and diminutive elementals that appear old men fading into the stone as they guide and waylay underground travelers. Several new monsters are also introduced¸ like the savage draconic Lindworm¸ which craves the taste of flesh and whose wrath can only be undone when its impenetrable scaled armor is peeled away layer by layer. There is no such thing as a "stock” monster in The Hero's Journey¸ Second Edition. New Spellcasting: The traditional Vancian magic system which previously appeared in The Hero's Journey has been drastically overhauled. Now Wizards may cast any spell they know and each spell has a myriad of different potential effects! In addition¸ particularly brave and reckless arcanists may Tap the Essence and sacrifice their own body when they are otherwise unable to cast a spell. Instead of being a stock list of spells found in so many other classic fantasy RPGs¸ these spells have been modified and re-written to fit the tone and feel of The Hero's Journey. Myth Points and Magic Items: Unlike many traditional fantasy role-playing games¸ characters in The Hero's Journey¸ Second Edition acquire magic items by performing heroic deeds that become inexonerably tied forever to the weapons¸ armor¸ and strange trinkets they carry on their adventures. As characters progress and grow¸ they earn Myth Points¸ which can be spent to create unique magic items specifically tailored by the player to their individual character instead simply finding a "better sword” in the next treasure hoard. Magics grow and develop alongside a character¸ becoming an important part of their legend.