A fantasy RPG about the choices of a hero on the cusp of his greatness. It uses an abstract narrative system with a GM. Each character has three stats (Influences) representing possible goals in life. The player can reroll failures by raising the highest score (possibly switching it)¸ such that eventually one of the three goals will win out -- leaving the other two unachieved. - A description fromdarkshire.netwith kind permission of John H. Kim