Flash Gordon & The Warriors of Mungo
Vergleichbar mit Battlestar Galactica. Tot; weil schlecht und nicht mehr zeitgemäß!Thomas Echelmeyer
A game which handles the Flash Gordon story as a sequence of programmed choices¸ similar to a ""Choose-Your-Own-Adventure"" book -- billed as a ""game of schematic role-playing"". Each player takes on the role of an Earthling who has landed by rocket on the planet Mongo¸ and attempts to be the first group to reach Mingo City and defeat Ming the Merciless. There is no GM. Instead¸ they consult the rulebook for description of the challenges faced at each region of Mongo: such as the Cave Kingdom¸ Frigia¸ or the Fiery Desert. Characters are defined by four attributes: Physical Strength and Stamina¸ Combat Skill¸ Charisma/Attractiveness¸ and Scientific Aptitude. Each is determined by rolling three ""average dice"" (six-sided dice with values 2¸3¸3¸4¸4¸5). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim The simple system contained in these pages are more roll-play than role-play. It lays out the original Flash Gordon story as a multi-path maze¸ like a 'choose your own adventure' novel. Teams of players navigate through the maze¸ meet specific challenges in each new area they enter and roll dice to determine their success.