Fantasy Earth
A traditional fantasy-genre RPG¸ emphasizing realism. It uses a complex and somewhat math-intensive system. Skill rolls are skill + 1d10 vs difficulty¸ while combat uses 2d10. Character creation uses random-roll attributes (14 attributes rolled by 3d10/3) and classes (warrior¸ ranger¸ burglar¸ sorcerer¸ shaman¸ cleric) as modifiers to point-bought skills. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. KimThis fantasy role-playing game advertises its realism as a source of unique excitement. My perception of the author's definition of realism is: low fantasy¸ highly deadly¸ math intensive¸ non-heroic¸ day-in-the-life adventuring.