The Edge of Midnight: A role-playing game of mean streets and lost souls
A fantasy noir RPG¸ set in a world based on film noir mixed with magic and horror. The primary nation is the United Commonwealth¸ a parallel of post-war USA¸ but it is plagued by inhuman gaunts. It uses a skill-based system¸ where the players rolls 2d10 and adds one die to skill (the skill die) and one die to attribute. If both the skill total and attribute total match or exceed the difficulty¸ it is a full success. If only one does¸ it is a partial success (either by skill or by raw talent). - A description fromdarkshire.netwith kind permission of John H. Kim