Écryme - la geste des traverses
Viktorianisch-SciFi nach Jules Verne
Spielt in einer "Viktorianischen SciFi-Welt"¸ wie in den Romanen von Jules Verne. Nur noch wenige Inseln haben in dieser verfallenen Welt überlebt. Geringe Technologie¸ kein Papier aber viele politische Intrigen. Einfaches System¸ aber detailierter Hintergrund erschweren das Spiel. Dank an Nicolas Petrikowsky. Aus dem French RPG-Index von Stéphane "Alias" Gallay
A French-language Victorian sci-fi RPG¸ a la Jules Verne. It is set in a detailed fantasy world drowned in a corrosive matter (""écryme"")¸ where only a few islands survive. Civilization is early industrial -- with trains¸ airships¸ and muskets -- and rife with political intrigue. The book is divided into three parts of equal length: a worldbook¸ rulebook¸ and an introductory scenario for 5 pre-made characters. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim Ecryme is a dystopian steampunk TTRPG set in a time parallel to our Gilded Age¸ but in a world forever changed by an apocalyptic event in the distant past. It uses a simple 2d6 system that favors skill investment over luck to drive moody¸ investigative roleplay driven by characters' ambitions. The Ecryme Player's Guide contains everything needed to know about the world of Ecryme¸ its nations¸ beliefs¸ limits¸ and technologies. It contains all the rules required to play the game and a section dedicated to creating characters.
The world has long been submerged by an ocean of ecryme¸ a strange acidic substance that corrodes everything. Humanity managed to survive on the small outcroppings and islands left in its wake. They built a civilization based on steelwork and stonework¸ where wood is almost nonexistent. Large cities¸ built vertically to make the most of what little space exists¸ sprang up from the horizon. After a few hundred years of development¸ driven by impulse¸ humanity built the traverses¸ endless gigantic bridges to cross the ecryme sea and connect to one another ‐ coming together through chance or perhaps something greater. For in the strange world of Ecryme¸ the emotions of humankind seem to hold a power of their own...