DragonQuest
A fantasy-genre RPG focusing on hex-map-based combat. For its time¸ this featured a number of new system features in skills and action resolution. cf. John Kahane'sDragonQuest introduction. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. KimThe most powerful and comprehensive fantasy role-playing system is now even easier and more fun in the thoroughly revised third edition. New Colleges of Magic (including Shaping and Rune Magics) have replaced outdated material and the unique experience point system has been carefully enhanced to make your characters capable of dynamic growth. Now presented in this one volume¸ the DRAGONQUEST system is once more available to role-players everywhere. You actually need nothing more than this book and two decimal dice to play complete and enjoyable games.
All in all DQ is an excellent game system with easy to learn rules. A group of players with great imagination and creativity could easily campaign for years and even use the rules to play other genre (eg. scifi¸ superhero¸ horror). It would be sad to see such a flexible system disappear and I for one hope to prolong its existence as long as possible.
DQ is a FRPG that was originally released by SPI and later revised in a 2nd edition. After TSR bought SPI¸ they released a 3rd edition which is still available¸ though maybe out of print. The differences between the 2nd and 3rd edition are small and include the elimination of references to black magic and demonology and the addition of supplemental material from SPI's Arcane Wisdom rules supplement.