Dog Eat Dog
A partly GMless story game that revolves around colonialism and its consequence. One player plays the Colonizers and has special control over the narrative. The other players play Natives. Action within a scene is resolved by die roll to determine the narrator¸ but the Colonizer player can overrule this. Each Native player starts with three tokens¸ and the Colonizer player has two tokens for each Native. The Native culture is jointly created by the players¸ and there is a growing list of Rules that the Natives are called on to follow. For each Rule that a Native followed¸ the Colonizer must pay one token to that Native; for each rule that a Native broke¸ they must pay one token to the Colonizers. If a Native loses all tokens¸ they run amok and die in the following scene¸ and the Colonizer loses three tokens. The game ends when either the Colonizer¸ or all Natives¸ have lost all their tokens¸ followed by end game narration. - A description fromdarkshire.netwith kind permission of John H. Kim