The Committee for the Exploration of Mysteries
A storytelling game of exploration inspired by pulp novels and Victorian adventure tales¸ where play consists of characters recounting to each other about the adventure they have just had. It is designed to be playable with no pre-game preparation¸ with play resolving in a single evening or continuing over multiple sessions. Players take turns recounting scenes¸ where you describe how you overcame a hazard chosen by another player who acts as your opposition. You roll dice based on the attribute used and special traits¸ then you put forward a die and start narrating the scene. After a bit¸ your opposition gets to add a complication¸ you put another die forward¸ and the cycle continues until you meet the hazard's difficulty or run out of time. There is a three minute maximum. You receive varying amounts of Acclaim points depending on how many dice you used in meeting the hazard's difficulty. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim