Chronica Feudalis: A Game of Imagined Adventure in Medieval Europe
A historical RPG set in medieval Europe¸ written in the conceit of being written by a 12th century monk and translated. It uses a simple system created for the game. Character creation is by choosing three mentors¸ and choosing three Aspects. Each mentor defines a set of skills (from a list of 24 skills) that will increase¸ while Aspects are player-defined descriptive tags. Each character also starts with 3 Ardor and 3 Vigor. For resolution¸ each skill has a die rating from 1d4 (unskilled) to 1d12 (master). The player rolls a die for skill along with an optional die for tool and an optional 1d8 for a positive Aspect (which costs 1 Ardor) - or the player may omit one die for a negative Aspect and gain 1 Ardor. Each die over a target number is one success. In combat¸ characters may either take injuries or lose a point of Vigor. - A description fromdarkshire.netwith kind permission of John H. Kim