Alma Mater
A grossly humorous RPG about high-school students of anarchic bent at a generic high-school setting¸ ""Central High"". The cover by Erol Otus shows juvenile delinquents gathered at the front door of their high school¸ with drug-dealing and fornication in evidence. The inside cover is a map of Central High School. The system is skill-based. Character creation is class-based with random-roll attributes. You roll 7d10 and assign one die to each of seven attributes: Strength¸ Coordination¸ Appearance¸ Intelligence¸ Learning Drive¸ Courage¸ Willpower¸ and Constitution. You pick one of seven classes: Average Kid¸ Brain¸ Cheerleader¸ Criminal¸ Jock¸ Tough¸ and Loser. You then generate your social level based upon your class and a d10 roll¸ which in turn generates your starting money and allowance. Your age (from 13 to 17) and birthday are then generated. You get attribute increases when you turn 16¸ 17 and 18. You then randomly generate problems¸ ranging from ""Moderate Acne"" to phobias and so forth¸ with increased problems for lower Appearance. You have initial skills based on class¸ including high-school specific skills such as Cheating¸ Drinking¸ Studying¸ and Crudeness. The core book includes rules for activities ranging from drug use¸ animal reactions¸ and dealing with the contents of the chem lab to pregnancy. Players score points for Social Success (for dating¸ partying¸ etc.)¸ Academic Success (for grades)¸ and General Success (including miscellaneous such as successful crimes for the Criminal and Tough classes). The game includes an explicit victory condition that whoever has the most Success Points after four years of game time wins the campaign. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim