Albedo
A sci-fi RPG based on the comic book series ""Albedo¸ Anthropomorphics"" by Steve Gallacci. It is a hard-science starfaring setting¸ with the twist that the characters are anthropomorphic animals (from 1 of 163 species). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. KimThe Albedo Role-playing Game is based on Erma Felna¸ EOF¸ the feature story in the comic book Albedo¸ Anthropomorphics. It is a dramatic¸ hard science science fiction tale with the unusual twist of characters that are funny animals. The anthropomorphic character races are portrayed as races in their own right¸ rather than simply being people dressed in furry animal suits. Albedo aims to be very different from run-of-the-mill science fiction adventure games. Although it can be played as a standard shoot em up¸ it contains easily usable rules for simulating character personalities¸ love¸ hate¸ loyalty¸ and treachery. Clever adventure plots¸ political intrigue¸ and interpersonal relations become readily playable¸ encouraging a very different type of game. Albedos background material is notable for its well thought out technological base and the unique society it describes. The game includes details on languages and alphabet¸ social attitudes¸ and day-to-day life¸ as well as outlining dozens of different critter races. The abundant illustrations by Steve Gallacci¸ writer of the Albedo¸ Anthropomorphics comics¸ give the readeraclearview of the universe of Erma Felna¸ EDF. You can play a member of the elite Extraplanetary Defense Force¸ fighting insurgent agents of the Independent Lapine Republic as they sow the seeds of revolt. Be a member of a local Homeguard¸ defending your planet from terrorist attacks. Or play a civilian caught up in the strife of a galaxy at war. All of this is possible in Albedo! Dice needed to play: 2d6.
Several years ago¸ shortly after the first edition of Albedo: the Role-Playing Game came out¸ I got my hands on a copy of it at a get-together of some of my friends and was immediately fascinated by its portrayal of a future society at risk not from without but from within. It was in fact that role-playing game that got me into the furry fandom; I bought my own copy shortly thereafter¸ managed to collect most of the comics published thus far¸ and was immediately hooked on Gallacci"s art and story. However¸ the system as it stood had some serious flaws from my point of view¸ among them its lack of organization and its reliance on die-rolling to create characters.