Adventures in Oz
A fantasy RPG set in the world of L. Frank Baum's Oz books¸ designed for young players. It uses a simple system with seven traits: Athletics¸ Awareness¸ Brains¸ Presence¸ Sneaking¸ and Wits. Basic resolution is by rolling two six-sided dice against a trait¸ with success if either is less than or equal to the trait. There is a combat system¸ but no death in keeping with the background. It also includes a simple magic system. Character creation is by picking a template - such as Crafted Person (like the Scarecrow) or Animal (like Toto or the Cowardly Lion). This is followed by buying extra points¸ a friends list¸ and Oz points. Oz points are gained in play by making friends¸ and spent to get a bonus to a roll or receive help from friends. - A description fromdarkshire.netwith kind permission of John H. Kim