A storytelling RPG about courtiers in the palace of the Sultan. It uses a rotating GM system where the player of the character telling a story becomes the GM¸ casting the other players as parts in a story. It uses a simple¸ abstract dice system where players pose questions about the story and later roll the dice when the question gets answered. Points earned through rolls can be used to progress on three fronts (the only numerical stats of the game): Safety¸ Ambition¸ or Freedom. - A description fromdarkshire.netwith kind permission of John H. Kim