The 23rd Letter
Spiel um Psionik-Conspiracy. In einer Untergrundorganisation gesammelt kümmern sich die übersinnlichen Charaktere um das eigene Wohlergehen. What if every test you had ever done was analysed for indications of psychic ability? What if communities are experimented upon¸ yielding horrific¸ but useful results. What if you had children who could inherit your psychic legacy? Do you think they are safe? The time is now. Psychics exist¸ not many¸ but enough - enough to worry those in power¸ and interest those who seek power. Governments and Corporations fight over them. The Network provides an imperfect refuge for those that escape the clutches of those who would abuse them or their powers. Thousands are maimed and killed each year by the Corporations and Governments. Some do this for power¸ some for defence¸ but they all do it¸ - for the next war will be fought with the mind - and the victor will control the destiny of the human race. Spiel um Psionik-Conspiracy. In einer Untergrundorganisation gesammelt kümmern sich die übersinnlichen Charaktere um das eigene Wohlergehen.
The 23rd Letter is a game based in a world of conspiracies and secrets where psychics are real and becoming more and more commonplace. The players will play psychics or humans caught in the secretive war between government projects and the corporate powers. Refugees flock to the Network but this is an imperfect sanctuary. Time will reveal the terrors to come. A supplement for The 23rd Letter entitled "The Project Sourcebook" will be available in the summer of 1998. T23L uses the ERIS system; a simple and very fast mechanic coupled with speedy combat resolution and detailed character generation. Also includes rules for psychic powers! The book is perfect-bound and has 72 A4 pages filled with all the information you need to run a game. "A sci-fi conspiracy RPG¸ set in a world where psychics are real and becoming more and more commonplace. The PC's are psychics or humans caught in the secretive war between government projects and the corporate powers. It uses a simple skill-based system (the ""ERIS"" system)¸ which includes rules for psychic powers. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"