The Concordance of Freedom 4 The
Courts of Quinlenwald is the fourth part of the Concordance of Freedom adventure path. It is designed for a party halfway through the intermediate tier. The adventure picks up as the party has been captured by forces from Quinlenwald and carted away from the sacked city of Fuchsstadt.
Charged with high crimes the players are being taken across the country to stand trial in the notoriously litigious city of Quinlenwald. But there is something going on under the surface of the city¸ can the party expose the conspiracy in time to save their lives? By the end of the adventure¸ the party should be entering the Advanced tier. This adventrue makes heavy use of the Consperacy rules in Main Gauche and it is recominded you have that book as well as the core rules.
The Concordance of Freedom
Part I: Missing in Mullensburg
Part II: Mullensburg Rising
Part III: Factions of Fuchsstadt
Part V: Ashes of Mullensburg