Fake Play: A Ballers Adventure
Fake Play You meet in a tavern... it's where your Heroes' story continues¸ the resemblance with your "vanilla" adventure ends and the beginning is hidden in the shadows. Fake Play is a rural mystery adventure with a few cinematic elements. It is designed to be completed in a single session by three to six Characters in their Basic Tier. While the characters investigate the location for clues in order to solve the mystery¸ they get the chance to save a potential ally from immediate danger. They discover the victim and the apparent culprit of a crime scene. Perchance¸ they even have to handle an assault. The module uses many of the tools from the Zweihänder RPG core rule book and also features the Conspiracy Rules from the Main Gauche supplement alongside some mechanics presented in the Ballers supplement. While using Zweihänder RPG in order to run this scenario is mandatory¸ to have access to both Main Gauche and Ballers is highly recommended. We provide pregenerated characters on customized character sheets. Six human characters a young Reaver transferring to a rookie Blitzballer an adult Antiquarian transferring to a Assistant Coach an adult natural born Blitzballer Blitzer an adult Graverobber transferring to a rookie Blitzballer a middle-aged Quartermaster an adult Trapper transferring to a rookie Blitzballer Two non-human characters an adult Halfling Entertainer an adult Ogre Wrestler Requires ZWEIHÄNDER Grim & Perilous RPG to play. Items available in the Ballers series: Baller I & Baller II - Supplements Proballer - An Expert Profession Patron of Bloodblitz - A Ballers Deity