Wreck Age: Post-Collapse Tabletop Skirmish game (2e)
This is a PDF version of the Wreck Age rulebook The 132 page Wreck Age rule book gives you everything that you need to get started playing. Welcome to The Resurgence. Welcome to the Wreck Age. Wreck Age is a dystopian¸ post-Exodus adventure game¸ where struggling communities vie for resources on a post-collapse Earth. In the 23 rd century¸ the Earth verged on total annihilation. Rapid climate shifts¸ caused by centuries of industrial pollution and nuclear waste¸ had brought the planet to the brink of an ecological meltdown. Countless reparative efforts had failed; each solution was too little and far too late. Left with no alternative¸ world leaders collaborated on a last-ditch effort to save humankind: the Exodus. It was a bold plan involving several waves of evacuations¸ with the end goal of colonizing new planets. The Exodus promised survival for everyone. It was an escape from a decaying planet. It was hope. It was a lie. The brilliant¸ the rich¸ and the powerful gathered their families¸ their valuables¸ and their resources for the first wave. They left Earth in a flotilla of arks¸ scientific vessels¸ and seed ships. Within a few days¸ however¸ it became clear that there would be no second wave. Hope mutated into rage as the ill-fated masses realized they had been left behind to rot. Governments fell apart and economies crumbled; the world collapsed into anarchy. As society collapsed¸ so too did the Earth itself. The oceans rose¸ natural disasters ravaged the coasts¸ and chemical rain scorched the arable land. Countless species vanished¸ either slaughtered outright or dying en masse¸ unable to adapt to the perilous new environment. As catastrophes crashed down one after another in a crescendo of failure¸ humanity itself came dangerously close to extinction. Since the Exodus¸ uncounted generations have eked out a harrowing¸ threadbare existence with what little remained. Now a new world is emerging from the ashes. Every storm eventually passes; every desolate winter eventually melts into a fragile spring. Yet the scars of suffering and chaos remain. Recovery will be slow and painful. Few grand cities remain¸ and even fewer great leaders. There is no centralized structure. The powerful fight over the scraps of the old world¸ while the weak struggle just to make it through another day. The Wreck Age rule book contains: Gorgeous full color artwork. • Everything you need to get started (except dice and miniatures) - with rules for campaign play¸ and a variety of encounters that you can jump right into. • Quick character generation - using Archetypes and a simple system called Resource Units to both create and advance your Characters¸ you can get your group scavenging The Wilds in a matter of minutes. • History and background information - explore the Merikan Wilds to their fullest. From the Washed Coast to the Glades¸ from the skeletal towers of Man Hadden to the colorful and chaotic sprawl of Esperanza¸ the fledgling towns and crumbling cities make up the character of the world. • Campaign rules - allowing you to develop your crew into hard-shelled heroes (or villains) of The Wilds. • Community Creation and Structures - build your own community¸ quite literally. Playable Structures interact with characters on the tabletop¸ allowing you to expand your campaigns in directions never before seen in a tabletop miniature game. • 8 playable factions - and if you decide to go faction-less¸ and set off on your own¸ you can do that too! • Wreck Age also has a line of 28mm scale miniatures¸ terrain¸ RPG adventures¸ and short stories set in the universe. Quick character generation - using Archetypes and a simple system called Resource Units to both create and advance your Characters¸you can get your group scavenging The Wi