The Fairy Woods - Compatible with Worlds Without Number
The Fairy Woods Compatible with Worlds Without Number Introduction
The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and use different adventure styles¸ allowing for role-playing within a rural situation¸ with wandering monsters and a woodland encounter. The module offers a chance for the GM to immerse themselves and their players with as much¸ or little¸ detail as they want to put in. Large expanses of forests cover the local area with patches of open ground containing small villages and farmsteads¸ giving you¸ the GM¸ the opportunity to fit the adventure into almost any setting within your game. I have left the ending open¸ allowing the GM to slot in further encounters or adventure twists to keep the game moving but with enough happening to turn it into more than one session if so desired.
The Plot
There are several options for the plot:
A local Innkeeper would like you to investigate the strange sighting of flying creatures in the forest. The village Leader of Pridor¸ (GM or one of the other villages)¸ will ask the PCs to investigate the rumors of the lights in the woods. One of the villagers begs the PCs to find her husband. He has an old dagger in a fancy sheath and is wearing their wedding band. Can they please find him for her and their children's sake? The local village Priest would like the PCs to search the forest for any unusual creature activity and report their findings. Rumors These can be gained from the local villagers¸ from the surrounding area¸ a local Inn or Pub¸ or farm. Traders have gone missing whilst travelling through the woods to the south. Animals within the woods are skittish and more aggressive than normal. Locals have seen strange lights off the main track within the woods to the south and people have gone missing. Strange flying creatures have been seen in the forests and woodlands to the south. Bandits hide in the hills to the north and woods to the south.