'THE WORLD TURNED UPSIDE DOWN” American War of Independence Battlefield Rules & Campaign System
"THE WORLD TURNED UPSIDE DOWN" American War of Independence Battlefield Rules & Campaign System The War for the American Colonies is a fascinating mix of political and military interaction. The strategy of the war is randomised by the orders the British receive each fall¸ such as Cut-Off New England¸ Southern Expedition¸ Occupy coastal locations etc. Thus the frustration of a constantly changing strategic policy with ever fewer troops and a rising French intervention makes for a very challenging campaign system. It is not easy for the Americans either as they have to commit a lot of their operational activity raising troops¸ collecting supplies and trying to rid themselves of their more incompetent generals. The battlefield rules have a battlefield generator system depending upon where the battle is fought and has a novel non-tape measure means of showing movement to the key battlefield locations. Contents: There is a 57 page Game Handbook with full Battlefield and Campaign rules. There are Two A3 (or 4 A4) colour maps¸ 2 A4 pages of Campaign & Battlefield game counters¸ 3 A4 of battlefield Fate Cards¸ A4 Operational Chart¸ A4 Victory Points Chart¸ 2 x A4 Army Strength Charts and 2 x A4 Playsheets. There is a system for fighting entertaining one-off battles. SCALES & BASING Ground Scale: Tactical 1" = 25 yards; Grand Scale 1" = 100 yards Time Scale: Tactical 1 Turn = 10-15 minutes; Grand Scale 1 Turn = 20-30 minutes Table Size: 7 x 5 ft. Figure/Base ratio: Figures per base according to pocket. In the rules using 10 mm figures bases have 4 infantry¸ 3 cavalry or 1 gun and 2-4 crew per base. Tactical Game Ratio is approx. 1:4 to 1:6; Grand Scale Ratio is approx. 1:15 to 1:25. Game Length: 3 hours