Paranormal Investigator's Handbook
You think that because you've spent the night in a haunted house¸ seen a ghost or two¸ and participated in an exorcism¸ that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs¸ buddy.
We're going to teach you how to hunt real¸ tangible¸ unrepentantly murderous monsters.
We're going to show you how to bind and control the spirits of the dead.
We're going to give you access to a collection of tools and weapons you didn't know existed.
You want to investigate the paranormal? Now's your final chance to turn away¸ before things get scary.
The Paranormal Investigator's Handbook includes:
A toolkit of weapons and devices for use against all agents of the paranormal. Merits¸ Flaws¸ Numina¸ and Rituals for you to apply to your characters in the World of Darkness. A bestiary of monsters¸ cryptids¸ and supernatural threats¸ to add to your World of Darkness games. A selection of new orders and societies to which your characters might belong¸ or whom they might oppose.
Also available now from Onyx Path Publishing:
World of Darkness: Ghost Hunters
Ghost Hunters includes:
A broad¸ deep history of ghost hunter cells¸ and catalogue of weapons and artifacts ghost hunters might use in the World of Darkness. Playable options among the hunters that fight with bullets and blades¸ and those who fight with belief and supernatural power. Alongside them¸ those hunters who would track¸ cage¸ and study the dead. A wide array of story hooks and rich storytelling advice for those who wish to run a game of Ghost Hunters set alongside any of the World of Darkness games. An appendix containing a selection of antagonists your ghost hunters may come to face.