The Longest Night (A Jumpstart for World of Darkness: Ghost Hunters)
How many times must we witness a hapless group of aspiring ghost hunters spend a night in a "haunted” house before we accept it for the cheap source of jump scares and bottled hysteria that it is?
These places house no ghosts. These people know nothing of the undead. These "ghost hunters” do not understand real fear.
Well¸ now they're coming to my house¸ and I feel it's high time someone put a damn good fright into the impetuous living.
Who knows? Maybe before the night's out¸ they'll join the ranks of the dead¸ and keep me permanent company.
The Longest Night includes:
A condensed version of the Storyteller System for use in any World of Darkness 20th Anniverary game. A full chronicle taking ghost hunters from their arrival at an old¸ haunted house¸ through to their departure - as living or dead - the morning after. Perfect for a one-shot or convention play. A selection of ready-made characters¸ all playable straight from the pages of this book.
Also available now from Onyx Path Publishing:
World of Darkness: Ghost Hunters
We are ghost hunters¸ and regardless of our motives¸ it is our task to ensure the dead may no longer torture the living.
Ghost Hunters includes:
A broad¸ deep history of ghost hunter cells¸ and catalogue of weapons and artifacts ghost hunters might use in the World of Darkness. Playable options among the hunters that fight with bullets and blades¸ and those who fight with belief and supernatural power. Alongside them¸ those hunters who would track¸ cage¸ and study the dead. A wide array of story hooks and rich storytelling advice for those who wish to run a game of Ghost Hunters set alongside any of the World of Darkness games. An appendix containing a selection of antagonists your ghost hunters may come to face.