The Future is Now Old Man
The World of Darkness has always had an undertone that certain of its supernatural components have access to new technologies¸ things that nowadays we associate with futuristic/cyberpunk settings. This document contains rules for playing in that line.
Perhaps one of the branches of the Technocracy is employing implants that give individuals who have them the strength of a Brujah. Maybe robots and AI are not that far away and the military is using this technology for certain operations. Maybe using a melee weapon that spews fire should not be reserved for magic users. Whatever it is "The Future is Now old Man”.
The Future is Now Old Man is an updated view of rules to play with upcoming and or occult new technologies. This product attempts to establish a ground for anyone wanting to include cybernetic implants¸ robots or hacker vs hacker combat in their games.
The following is an expansion of the index of the document:
Cybernetics - Cybernetics implants with rules to use them. For the most part they mimic Discipline Powers
Stress - All implants installed take a toll on the body and thus contribute to a common pool. Stress works like Hunger. Network Combat - A variation of the Social combat in order to attack other hackers and robots.
Droids¸ Robots and AI - Add robots and AI to your own campaigns
Future Tech - Rules for Caustic¸ Electrical and Fire damage¸ how to implement shield as equipment¸ EMP devices¸ non-lethal weapons and... glass bottles.
Inside this document you will also find several links to other documents. Specifically of note as a complement to this is World of Future Darkness¸ the sister and setting heavy doc of The Future is Now Old Man.
You can also find the doc here: https://drive.google.com/file/d/1aO7mwnW-6pE_8qQllgVYjKWl2_uOYPmV/view?usp=share_link