Errant Knights: Nomads of the Sabbat
Forsaken Roads and Forgotten Paths Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny¸ demanding "unity" in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops and Prisci forget their mission¸ We will guide the Sword of Caine back to the roads and trails our founders blazed centuries ago. Errant Knights includes: Nomad Callings ‐ why these packs risk everything by venturing out into the darkness between the cities and temples; Keeping the Faith ‐ how the nomadic packs revere the Dark Father and twist the cult to their own needs; The Beast Within ‐ away from their monstrous leaders¸ nomads must learn how to cope with raging instincts until they find a guide to show them which Path leads to their Enlightenment Wights ‐ when a vampire loses her battle with the Beast...and why she is tempted to give in to it; and A collection of Merits¸ Flaws¸ Discipline powers¸ and ritae. Plus...complete details of a shattered nomadic pack ready to wage their own crusade against an ancient enemy. Please check out my work on other games! For Chronicles of Darkness as a contributing writer And in the Storytellers Vault For 20th Anniversary Edition Vampire: The Masquerade in the Storytellers Vault...and other 20th Anniversary Edition World of Darkness titles in the Storytellers Vault For Trinity Continuum in the Storypath Nexus For Scarred Lands 5e in the Slarecian Vault For Aegis Studios