Abomination Codex
Von Eden Studios erscheint diesen Monat der Abomination Codex für Witchcraft ($20¸ 176 Seiten). Der Band berichtet von Gestaltwandlern¸ Unsterblichen¸ Geistern¸ Kulten und Geheimbünden.
[Quelle: rpg.net]
Die Verkaufszahlen des Abomination Codex für Carella's WitchCraft blieben¸ blieben wohl weit hinter den Erwartungen zurück. Das die Rezensionen eher positiv waren¸ schiebt man dies auf die Fehler bei Zeitplan und Verteilung. [Quelle: Eden Sudios]
Shape-shifters haunt back roads and lonely highways. Immortal beings walk the streets unnoticed and pursue centuries-old agendas. Secret societies manipulate world events and decide the fate of millions. Ancient African cults call on gods and spirits to do their bidding. And those marked with the Taint of the Mad Gods must make a choice - serve entities from beyond reality or fight to preserve the world and their very sanity.
"The approaching Reckoning will spare no one¸ human or monster¸ mortal or undying. Hidden Covenants are forced to set aside ancient feuds or long-held vows of secrecy¸ and step forward to face terrible new foes. Their choices may help save humankind¸ or doom it completely.
"Fear not the monsters¸ but the beings the monsters fear.
Eden's second release for the WitchCraft RPG.
In it you will find:
New character type: The Feral (totemistic shape-shifter).
Five New Associations:the Knights Templar (the Combine's dreatest foes -- or rivals); the Voudun (Caribbean sorcerers and necromancers); Wanderers (nomadic Ferals who roam the highways); the Mockers (tainted humans who use their Madness to protect the world); and the Lodge of the Undying (secretive Immortals involved in byzantine plots).
New Metaphysics: The Arts of Solomon¸ the Power of Madness¸ and Atlantean Arcana; plus rules on Elemental and Loa Spirits¸ Friends and Cherubim¸ and rules for familiars.