Wild Lands
Scurry into adventure with Wild Lands a cooperative storytelling RPG where players control squirrel knights¸ mouse mages¸ badger barbarians¸ and more! Wild Lands Core Rule Book: 11 Playable critters¸ Core Rules¸ Equipment¸ Great Isle Campaign Guide¸ Bestiary including 40+ creatures¸ and Loot! *Adventures in Silverthorn Includes: 4 adventures to get players and game masters started in the world of Wild Lands. 4 adventure scenarios¸ printer-friendly maps¸ unique villains¸ and new loot! *PDF only and comes with the digital download package ! Campaign Setting The Great Isle has a long and colorful history most of which has been lost to time with the ruins of many kingdoms¸ fortresses¸ and dark dens dotting the countryside from before the first and second calamity. After the second calamity¸ which resulted in the destruction of one of the divine oaks and the banishment of a great evil back to the void¸ there has been a relative peace on the isle as the critters rebuilt their lives in the new age. In the present day¸ it has been 128 years since the felling of the divine oak in Silverthorn. Life is peaceful¸ with only a few scuffles between guilds or cities¸ most of whom are attempting to gain territory and power. At the beginning of the new age¸ the orcs and dire beasts were driven back to Dire Skull¸ and any remaining warbands were scattered and fled deep into the woods and mountains. Only one horde has risen to challenge the west gate since the calamity. A Horde lead by a tremendous dire beast Alka Sparkfang¸ a giant thunder lynx. Her Horde broke through the west gate¸ but they were defeated in the plains east of the Warrens. Despite this relative peace¸ there has been an increase in goblin and underling sightings along with fears a long-prophesied return of Rasselbok.