Wicked Ones: Free Edition
WICKED ONES AND UNDEAD AWAKENING OFFSET PRINT RUN CURRENTLY LIVE ON KICKSTARTER!
WICKED ONES is a Forged in the Dark tabletop RPG about a group of fantasy monsters building a dungeon¸ launching raids on the surface to gather a hoard¸ and pursuing your nefarious master plan. Along the way¸ there's pillaging¸ rituals¸ concoctions¸ contraptions¸ discoveries deep in the ground¸ dungeon rooms¸ traps¸ creatures¸ minions¸ and so much more! You build your dungeon over time throughout the campaign and no two dungeons will ever be alike.
You bask in choosing the greater of two evils as your group strives to accomplish its master plan and terrorize the region around your dungeon. However¸ your vile deeds lure increasingly greedy and powerful adventurers into your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?
This game may not be suitable for those under 13 years old.
325 pages | 6×9" PDF| Color Interior - Check out the Deluxe Edition for the hardcover or more content!
FEATURES (FREE EDITION)
You can get the full game for free. Try out building your own dungeon together with some friends or use the tools the game has to improve your other games! The full game includes:
? Forged in the Dark : Built on the framework made by John Harper for Blades in the Dark¸ with significant changes to better represent monstery gameplay. ? Build a Dungeon : Rules for building and drawing out a dungeon together¸ including traps¸ tricks¸ creatures¸ locks¸ minions¸ and things you discover underground.
? Cycle of Play : Four phases of play (lurking¸ calamity¸ raiding¸ and blowback) that set the pace of dungeon life.
? Dark Hearts¸ Dark Impulses¸ and Going Feral : Game mechanics that reinforce that you're a monster.
? Flexible Spell System : Players choose a specific path of magic or god they worship¸ then flexibly create spells of different power levels on the fly.
? Powerful Ritual Magic : This extends magic further¸ allowing the creation of very powerful magical effects¸ though you must fulfill some special requirements and fight off those who might seek to stop your rituals.
? Monster Science : A robust crafting system to create whatever contraptions and alchemical concoctions you can imagine.
? Safety Tools : A write-up on recommended safety tools (X-Card¸ Movie Ratings¸ Lines & Veils) to help your group with sensitive subject matters.
? Nine Monster Playbooks : Play as several different types of monsters¸ each of which have a lot of room for making unique characters. Play as a Brute¸ Conniver¸ Crafter¸ Hunter¸ Marauder¸ Shadow¸ Shaman¸ Warlock¸ or Zealot.
? Five Dungeon Themes : Each theme has a unique core function and list of rooms that can only be built within that dungeon¸ allowing your dungeon to match your group's preferred playstyle. Build an Enclave¸ Forge¸ Hideout¸ Stronghold¸ or Temple.
? Quiet Valley Sandbox Map : A regional map to give a place to build your dungeon within and rules to set up factions on that map cooperatively with all players at the table. This group worldbuilding fosters a great sense of co-authorship and buy-in from the players.
? Primal Ability : Choose any monstrous race and represent them by building their own unique abilities.
? Easy Start : A clear session 0 / session 1 starting scenario to get your dungeon up and running while teaching all players the game mechanics. ADDITIONAL FEATURES (DELUXE EDITION) The Deluxe Edition¸ available in both PDF and hardcover form here ¸ comes with even more monstery goodness to give you more campaign and player options! For those that wish to delve deeper and expand their campaign and player options or get the book in beautiful hardcover form:
Three more sandboxes with factions and goals for each! Each of these is a high-quality map of an entire region for you to explore and terrorize. City Sewers . Build your dungeon underneath a corrupt island city Colonial Seas . Pl
WICKED ONES AND UNDEAD AWAKENING OFFSET PRINT RUN CURRENTLY LIVE ON KICKSTARTER!
WICKED ONES is a Forged in the Dark tabletop RPG about a group of fantasy monsters building a dungeon¸ launching raids on the surface to gather a hoard¸ and pursuing your nefarious master plan. Along the way¸ there's pillaging¸ rituals¸ concoctions¸ contraptions¸ discoveries deep in the ground¸ dungeon rooms¸ traps¸ creatures¸ minions¸ and so much more! You build your dungeon over time throughout the campaign and no two dungeons will ever be alike.
You bask in choosing the greater of two evils as your group strives to accomplish its master plan and terrorize the region around your dungeon. However¸ your vile deeds lure increasingly greedy and powerful adventurers into your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?
This game may not be suitable for those under 13 years old.
325 pages | 6×9" PDF| Color Interior - Check out the Deluxe Edition for the hardcover or more content!
FEATURES (FREE EDITION)
You can get the full game for free. Try out building your own dungeon together with some friends or use the tools the game has to improve your other games! The full game includes:
? Forged in the Dark: Built on the framework made by John Harper for Blades in the Dark¸ with significant changes to better represent monstery gameplay. ? Build a Dungeon: Rules for building and drawing out a dungeon together¸ including traps¸ tricks¸ creatures¸ locks¸ minions¸ and things you discover underground.
? Cycle of Play: Four phases of play (lurking¸ calamity¸ raiding¸ and blowback) that set the pace of dungeon life.
? Dark Hearts¸ Dark Impulses¸ and Going Feral: Game mechanics that reinforce that you're a monster.
? Flexible Spell System: Players choose a specific path of magic or god they worship¸ then flexibly create spells of different power levels on the fly.
? Powerful Ritual Magic: This extends magic further¸ allowing the creation of very powerful magical effects¸ though you must fulfill some special requirements and fight off those who might seek to stop your rituals.
? Monster Science: A robust crafting system to create whatever contraptions and alchemical concoctions you can imagine.
? Safety Tools: A write-up on recommended safety tools (X-Card¸ Movie Ratings¸ Lines & Veils) to help your group with sensitive subject matters.
? Nine Monster Playbooks: Play as several different types of monsters¸ each of which have a lot of room for making unique characters. Play as a Brute¸ Conniver¸ Crafter¸ Hunter¸ Marauder¸ Shadow¸ Shaman¸ Warlock¸ or Zealot.
? Five Dungeon Themes: Each theme has a unique core function and list of rooms that can only be built within that dungeon¸ allowing your dungeon to match your group's preferred playstyle. Build an Enclave¸ Forge¸ Hideout¸ Stronghold¸ or Temple.
? Quiet Valley Sandbox Map: A regional map to give a place to build your dungeon within and rules to set up factions on that map cooperatively with all players at the table. This group worldbuilding fosters a great sense of co-authorship and buy-in from the players.
? Primal Ability: Choose any monstrous race and represent them by building their own unique abilities.
? Easy Start: A clear session 0 / session 1 starting scenario to get your dungeon up and running while teaching all players the game mechanics. ADDITIONAL FEATURES (DELUXE EDITION) The Deluxe Edition¸ available in both PDF and hardcover form here¸ comes with even more monstery goodness to give you more campaign and player options! For those that wish to delve deeper and expand their campaign and player options or get the book in beautiful hardcover form:
Three more sandboxes with factions and goals for each! Each of these is a high-quality map of an entire region for you to explore and terrorize. City Sewers. Build your dungeon underneath a corrupt island city Colonial Seas. Plunder the high seas and lay low in your island dungeon Warzone. Launch strikes amidst the chaos of a regional war.
Four primal monsters¸ iconic monsters that don't follow the typical callings¸ instead having unique abilities and mechanics that better capture them. Each primal monster has mechanics vastly differing from the normal callings. We really stretched what the system can do to make them fun¸ interactive¸ and feel like each monster!
Braineaters (tentacled horrors) master powerful psionic disciplines giving a new type of magic to interact with¸ but have voracious appetites. There are four psionic disciplines and players must choose where to focus their efforts¸ so while all Braineaters can use psionic powers¸ the way in which they use them differs greatly! Doomseekers (multi-eyed abberations) with eyestalk magic and mechanics for modelling their paranoid¸ overplanning nature. This is a totally unique playstyle where the PC is encouraged not to leave the dungeon¸ but can still affect raids on the surface from afar through their meticulous planning¸ all supported by the mechanics. Facestealers (dopplegangers) can assume the appearance of their victims¸ but fight a constant struggle in keeping ahold of their own identity. For monsters¸ the civilized world of humans and dwarves is often off-limits - Facestealers can easily slip among them¸ creating an entirely new experience. Goldmongers (dragons) begin as tiny whelps and grow into huge terrors¸ gaining power and size as the hoard itself grows. The Goldmonger's growth paths allow for a ton of flexibility in creating very different types of dragons. It's seriously almost an entirely new game mode.
Digital assets of the art from this book for use online¸ such as adventurer¸ imp¸ and monster tokens¸ clocks¸ and high-resolution sandbox maps. There are hundreds of images here to make running your games online more fun¸ though also work great as printouts for play at home.
Dungeon generator to help GMs build dungeons for use in other games or as a quick one-shot dungeon defense. The dungeon generator pushes you to develop a fully fleshed out¸ living¸ breathing dungeon with many interconnected parts. Then just take that dungeon over to your favorite system and run some heroes through it.
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