[WOIN] The EONS Collection
94 EONS supplements gathered in one place! The ultimate collection of supplementary WOIN material. Ths epic collection contains rules¸ races¸ gear¸ adventures¸ careers¸ and more for fantasy¸ modern¸ and sci-fi games. Here's what you get. Note that some of these articles were later incorporated into core rulebooks. This collection includes over a dozen adventures! #94. Four N.E.W. Alien Races III. Welcome to another four alien PC races for your sci-fi WOIN games! As before¸ you can easily use these in fantasy games¸ too! This time¸ you'll meet: Clockmen¸ clockwork mechanoids who repair themselves with spare parts; Drahzik¸ a hunter culture of trophy seekers and bounty hunters; Fornians¸ a fungal race with the ability to emit hallucinogenic spores; Garga¸ a race of amphibious frog like beings. #93. The Power of Christ Compels You! WOIN takes a darker turn as it adopts some themes from horror movies such as The Omen or The Exorcist. This article deals with demonic possession¸ and the exorcism thereof. Learn how to prepare for an exorcism¸ and how to connect the ritual itself. Also includes the new Exorcist career. #92. Four N.E.W. Alien Races II. Following last week's four new alien races¸ we have another four for your campaigns! This time¸ we introduce the Bragi¸ a cephalopod race¸ experts at piloting and astro-navigation; Changelings¸ naturally amorphous¸ creatures which have evolved to be able to mimick the shapes of others; Charons¸ a humanoid race mutated by radiation; and Chorax¸ eight-legged cannibalistic spider-people who experiment on others. #91. Four N.E.W. Alien Races. This article¸ the first in a series¸ introduces four new alien races suitable for player characters. Acorax¸ humanoid bird-men; Adraxi¸ winged¸ featherless humanoid aliens who resemble pterodactyls; Argons¸ tall¸ fur-covered humanoids who live in tune with nature; and Betrux¸ stocky¸ beetle-like aliens with thick shells and waving antennae. #90. Encounters in the Frigid Wastes. As the cold weather in the real world continues¸ we add some frigid encounters into your fantasy WOIN games. Avalanches¸ frozen bridges¸ mammoth warriors¸ winter riders¸ and wolves in the storm await in this article by James J. Haeck; illustrated by Ellis Goodson. #89. The Trade War. The second adventure in the Code of Honor trilogy by Jacob Rodgers (a trilogy which started with The Palermo Gambit last month). In the Galileo Sector¸ settled by the ne-er do wells and "Businesses" of the Union¸ a trade war erupts between The YOEN Conglomerate and and Capitolia Business... and when a trade war begins the Galileo Sector¸ the laser pistols follow quickly after. Illustrated by Ellis Goodson¸ Victoria Oliveira¸ Phil Stone¸ and Indi Martin. #88. SolSpace: A Brief Timeline. Welcome to the first overview of SolSpace¸ the "core" setting for science-fiction What's OLD is NEW games. This document contains a short introduction to the setting¸ a timeline of the setting's history so far¸ and maps of known space. The maps are also included separately as image files for convenience. Note that all of our settings¸ including this one¸ are available for use by creators selling content in the WOIN Community Publishing Syndicate. #87. Deep Space Encounters. Spice up your space travel with these encounters in deep space! escape pods¸ space restaurants¸ debris fields¸ and rogue shots all present intergalactic challenges¸ and each has a handful of variations so that you can use them again! By Michael McCarthy; illustrated by Sade¸ Giacomo Marchesi¸ and James Gary. #86. Urban Noir. WOIN covers a wide range of genres. Space opera¸ dark fantasy¸ modern action¸ spy thriller¸ and more. This article takes a look at the no