Territories (1e)
Every pack has a place to roam¸ a space that they guard with tooth and claw. A claimed land the pack bleeds for. Its territory is its oath of responsibility in the spiritual and physical realm. Territories is a player's guide to helping design the elements of the pack's territory¸ complete with a system for purchasing elements both helpful and baneful. For Storytellers¸ it acts as a comprehensive guide to the struggles over territory and hints as to how to make the territory itself a living character. Finally¸ there are five sample territories ready to be dropped into any chronicle.
It's worth fighting for¸ even dying for. A pack's land is its lifeline - it is the haven for their loved ones¸ the wellspring of their spiritual power¸ the last battleground. Learn just what it is that werewolves fight for - and why. The line must be drawn.
"A Sourcebook Book for Werewolf: The Forsaken¸ this book includes:
- A players' guide to helping design the elements of the pack's territory¸ complete with a system for purchasing elements both helpful and baneful
- A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right
- Five sample territories to be dropped into any chronicle"
The World of Darkness is shrouded in uncertainty. Mystery leaks from every cracked brick and falls from every wilting tree. It is also a realm full of dramatic action and fast-paced Storytelling. The World of Darkness Storyteller's Screen and Character Pad help to maintain secrets and facilitate the drama by putting all the information players and Storytellers need within their grasp.
"I don't give a damn if you think you have some sort of right to this place. I don't care what the Shadow looked like before you got here¸ and I don't care if you're the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that¸ then it's yours by right. If you can't¸ you had no right trying to call it your own in the first place."
-- Jack Timber¸ Blood Talon
Borders Drawn in Blood
It's worth fighting for¸ even dying for. A pack's land is its lifeline - it is the haven for their loved ones¸ the wellspring of their spiritual power¸ the last battleground. Learn just what it is that werewolves fight for - and why. The line must be drawn.
A Sourcebook Book for Werewolf: The Forsaken™
This book includes:
• A players' guide to helping design the elements of the pack's territory¸ complete with a system for purchasing elements both helpful and baneful
• A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right
• Five sample territories to be dropped into any chronicle
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.
It's worth fighting for¸ even dying for. A pack's land is its lifeline - it is the haven for their loved ones¸ the wellspring of their spiritual power¸ the last battleground. Learn just what it is that werewolves fight for - and why. The line must be drawn.
"A Sourcebook Book for Werewolf: The Forsaken¸ this book includes:
- A players' guide to helping design the elements of the pack's territory¸ complete with a system for purchasing elements both helpful and baneful
- A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right
- Five sample territories to be dropped into any chronicle"