Tribebook: Urkama
The Camazotz - At Their Greatest!
Tribebook Urkama is your opportunity to play a were-bat in the Savage Age! Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.
The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra. Secretive and focused on the Umbra¸ the Urkama made few allies and plenty of enemies. As noble and difficult as their mission was¸ they were misunderstood by their fellow Fera... and paid a deep price for their insular nature.
Inside this book is everything you need to play an Urkama character -- a look into their culture¸ new Gifts¸ new Rites¸ new Totems... and Blood Magic!
Gaia's Silent Service!
While this book is primarily written as a supplement for Weaponized Ink's Werewolf: the Savage Age¸ the background and mechanics are designed to be flexible enough to add defition and deepen the story for Garou¸ Camazotz¸ and Fera characters in a Modern Nights chronicle.
Tribebook Urkama Features:
The background and rules to play of a were-bat¸ Bonus fiction! Lots of new original art! New rules! New totems¸ concepts¸ trinkets¸ gifts¸ rites¸ backgrounds¸ and more¸ Everything you need to play an Urkama in the Savage Age¸ Everything in this book is useful in a Modern Nights game¸ A new subsystem of Gifts and Rites -- Blood Magic¸ Advice for playing Urkama and Camazotz characters¸ Writers' and editor's notes that discusses design decisions. Another Innovative Look into Werewolf: the Apocalypse's History Through the Savage Age!
Note: This product is made for Werewolf: The Savage Age and Werewolf: the Apocalypse 20th Anniversary Edition¸ but is largely compatable with all previous editions.