Tribebook: Kor
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era¸ and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor were created in a time before time by Gaia as the terrestrial companions to the Rokea¸ and served the Earth Mother as her first Fera. The Kor fought in continent-wide wars to protect the very existence of Gaia¸ and when they faltered Gaia nearly perished. They still serve¸ from epoch to epoch¸ as Gaia's final hidden weapon when things look darkest.
The story of the Kor is one of truly epic deeds and devasating tragedy. They are the products of massive extinction events - events that continue to ripple across time and space towards the coming Apocalypse.
The Kor are being reborn into the Savage Age.
Their return means extinction.
Heralds of the Apocalypse!
While this book is primarily written as a supplement for Weaponized Ink's Werewolf: the Savage Age ¸ the background and mechanics are designed to be flexible enough to add defition and deepen the story for Fera characters in a Modern Nights chronicle. Of course¸ there are rules for playing a Kor character in the age of glory¸ the Savage Age¸ as well as modern nights.
Tribebook Kor Features :
The background and rules to play a Fera from the Deep Time (were-synapsid)¸ Lots of new original art! New rules! New totems¸ concepts¸ trinkets¸ gifts¸ rites¸ backgrounds¸ and more¸ Everything you need to play a Kor in the Savage Age¸ Everything in this book is ALSO useful in a Modern Nights game¸ Advice for playing Kor characters¸ Hooks to bring Deep Time hooks and mechanics into Savage Age play¸ A quick primer on the paleobiology of synpasids to facilitiate play. + Another Innovative Look into Werewolf: the Apocalypse's History Through the Savage Age!
Note : This product is made for Werewolf: The Savage Age and Werewolf: the Apocalypse 20th Anniversary Edition ¸ but is largely compatable with all previous editions.
Please come join the conversation! Meet other Savage Age fans and the writing team on DISCORD .
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era¸ and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor were created in a time before time by Gaia as the terrestrial companions to the Rokea¸ and served the Earth Mother as her first Fera. The Kor fought in continent-wide wars to protect the very existence of Gaia¸ and when they faltered Gaia nearly perished. They still serve¸ from epoch to epoch¸ as Gaia's final hidden weapon when things look darkest.
The story of the Kor is one of truly epic deeds and devasating tragedy. They are the products of massive extinction events - events that continue to ripple across time and space towards the coming Apocalypse.
The Kor are being reborn into the Savage Age.
Their return means extinction.
Heralds of the Apocalypse!
While this book is primarily written as a supplement for Weaponized Ink's Werewolf: the Savage Age¸ the background and mechanics are designed to be flexible enough to add defition and deepen the story for Fera characters in a Modern Nights chronicle. Of course¸ there are rules for playing a Kor character in the age of glory¸ the Savage Age¸ as well as modern nights.
Tribebook Kor Features:
The background and rules to play a Fera from the Deep Time (were-synapsid)¸ Lots of new original art! New rules! New totems¸ concepts¸ trinkets¸ gifts¸ rites¸ backgrounds¸ and more¸ Everything you need to play a Kor in the Savage Age¸ Everything in this book is ALSO useful in a Modern Nights game¸ Advice for playing Kor characters¸ Hooks to bring Deep Time hooks and mechanics into Savage Age play¸ A quick primer on the paleobiology of synpasids to facilitiate play. + Another Innovative Look into Werewolf: the Apocalypse's History Through the Savage Age!
Note: This product is made for Werewolf: The Savage Age and Werewolf: the Apocalypse 20th Anniversary Edition¸ but is largely compatable with all previous editions.
Please come join the conversation! Meet other Savage Age fans and the writing team on DISCORD.