Tribebook 06: Glass Walker (Revised Edition)
Fang¸ Claw and Bullet
Not all werewolves are creatures of the wild. Some stalk the city streets¸ hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets¸ they'll be ready to fight with tooth and claw¸ with electricity and glass. They are the Glass Walkers.
Skating the Weaver's Webs
The fifth revised Tribebook¸ Glass Walkers focuses on the most urbane of werewolf tribes. Inside are the secrets of the cyber-tribe's mystic powers over technology¸ as well as their tactics for fighting the War of the Apocalypse over electronic and concrete battlefields. No modern-day Werewolf fan should be without it.
Not all werewolves are creatures of the wild wood. Some stalk the city streets¸ hunting their prey in back alleys and boardrooms. Technology is their ally¸ and the computers are their slaves. They summon up spirits of neon and silicon¸ striking down their enemies with savage might and high- tech precision. When the war erupts in the city streets¸ they'll be ready to fight it with tooth and claw¸ with electricity and glass. But have the Glass Walkers given up too much? The sixth revised Tribebook¸ Tribebook: Glass Walkers focuses on the mist urbane and technologically adept of werewolf tribes. Inside are the secrets of the cyber-tribe's mystic powers over technology¸ as well as their tactics for fighting the War of the Apocalypse over electronic and concrete battlefields¸ and the secret camps within tribe. Let the other werewolves howl around stone circles and oak trees - with this book¸ you've got all it takes to fight the real war in the heart of the city (16 Euro).