Art of Werewolf: The Apocalypse
Red in Tooth and Claw
Nine feet of killing power. The sleep lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors¸ a fusion of man and beast that's greater than either.
Lon Chaney They Ain't
The Garou of Werewolf: The Apocalypse redefined what werewolves could be like in a gaming context. Bigger¸ badder¸ and sexier than ever before¸ they set readers' imaginations on fire. And now the best of the visually inspiring illustrations that put these werewolves on the map are available in a stand-alone art book¸ ready to be turned loose. Veterans will enjoy the look back; newcomers will never look at werewolves the same way again.
Nine feet of killing power. The sleek lines of a predator. The fangs and claws of a monster. The ancient weapons of a millennia-old culture. The trappings of shamanism. The tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's warriors¸ a fusion of man and beast that's greater than either.
The Garou of Werewolf: The Apocalypse redefine what werewolves can be in a gaming context. Bigger¸ badder and sexier than ever before¸ they set readers' imaginations on fire. And now the best of the visually inspiring illustrations that put these werewolves on the map are available in a stand-alone art book¸ ready to be turned loose. Veterans will enjoy the look back; newcomers will never look at werewolves the same way again.