Wearing the Cape - The Roleplaying Game
Cape (plural capes): literally¸ a sleeveless garment hanging from the neck over
the back and shoulders; figuratively¸ a superhuman who has chosen to act as a
superhero. Synonyms: hero¸ mask¸ super¸ superhero. Connotations: ‘cape' is
used as both a familiar and derogatory term for superheroes¸ who often
casually refer to themselves as capes but generally consider it a demeaning
term when applied to them by the press.
Barlow's Guide to Superhumans
Adventure in the Post-Event World with the superhero RPG built on Fate Core¸
written by Marion G. Harmon¸ author of the Wearing the Cape series of superhero
novels.
Wearing the Cape: The Roleplaying Game is a complete¸ stand-alone gamebook¸
with chapters detailing the Post-Event World¸ hero creation¸ gameplay¸
worldbuilding¸ and campaign construction. It includes:
- 30+ Pages describing the world of the New Heroic Age¸ the nature of capes¸
and their role in society. - Complete Rules adapting Fate Core to superheroics with Power Aspects.
- 12 Power Templates describing the archtypal superhero powers¸ with
dozens of tailored Power Stunts and full Power Aspect descriptions. - Design Rules for creating original Power Aspects¸ Power Templates¸
and Power Stunts. - Organization¸ Collateral Damage¸ and Resource Conflict Rules to help GMs
and players roleplay their heroes' impact on the world. - Campaign Design Rules and a discussion of Superheroic Realism¸ for GMs
and players who wish to play varient Post-Event campaigns or create
their own superhero worlds.
Join Astra and the Sentinels¸ found your own Crisis Aid and Intervention team¸
adventure and explore in a fully developed superhero setting¸ or use WtC:RPG
to build your own world of superhero adventure.
NOTE: WtC:RPG IS AVAILABLE IN PRINTED EDITION¸ SEPERATELY OR BUNDLED
WITH THE PDF¸ AT WEARINGTHECAPE.COM.