Wrong Turn: Dragon Heist
Welcome Back to Waterdeep! It's a wonderous city full of splendors¸ but be careful where you step. One wrong turn might get you killed! Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different published adventure¸ outline its potential pitfalls¸ and provide avenues for when things can go off the rails. This 42-page supplement contains: A short sequence of encounters to follow if Floon Blagmaar is killed before you can reunite him with his friend¸ Volo. A mini-adventure ordered by the courts as an alternative to the harsh punishments for breaking the Code Legal. A grab-bag of special events (like those found at the end of Chapter 6) to cover what to do if your villain gets the gold. 5 New Monster stat-blocks; including the Dhampyr¸ Wereshark¸ and Poltergeist Swarm! A handful of beautifully drawn original art (mixed with some creator resource art). More awesome cameos than you can count. At least one or two laughs¸ probably. I mean¸ not like Oliver Clegg level humor¸ but we can't all be Killer Kobolds from Outer Space material. And more!