The Tower on Vander Hill
A 3-6 hour lighthearted dungeon crawl for 1st-5th level characters The Tower on Vander Hill is a self-contained adventure that scales cleanly for parties from 1st through 5th level. A wizard's request to check on her home quickly turns deadly. Who set up all these traps¸ and why? Danger lies around every corner as you attempt to unravel what's really going on! This adventure runs great as a convention-style one-shot¸ an introduction to Dungeons & Dragons for new players¸ or a few hours of quick¸ low-commitment roleplaying. Just roll up some level 1 characters¸ skim the document¸ and get adventuring! It can also make a fun addition to your current long-running standard campaign or hexcrawl. The wizard's tower should be a few days' journey from a major city or other hub of civilization. If you're playing in the Forgotten Realms¸ then your players might encounter the wizard in Waterdeep¸ with her tower lying somewhere just to the North. Inside¸ you'll find: A 12-room dungeon with an original map Deadly traps¸ classic D&D monsters¸ and terrible puns The world's most infuriating homunculus A married couple so cute it's gross Stats for a CR 1/2 swarm of flying books