Monsters Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 09
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better¸ this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures' abilities and traits work. Tactics for 23 different creatures is described depending on surroundings¸ allies and lore: Arcanaloth Archmage Barbed Devil Blue Slaad Bone Devil Cloaker Drow Mage Efreeti Flesh Golem Grell Helmed Horror Mage Mezzoloth Mind Flayer Arcanist Night Hag Nycaloth Ogre Zombie Poison Weird Shield Guardian Slaad Tadpole Stone Golem Will-o'-wisp Wyvern Hope this guide will be helpful for your games!