Monsters Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better¸ this guide is for you! In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 2 2 : Shadowdusk Hold. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most efficient and logical? Whom they will attack? Will they fight to the death? Will they flee or surrender? I also put detailed explanation on how some creatures' abilities and traits work. Tactics for 1 2 different creatures is described depending on surroundings¸ allies and lore: Adult Blue Dracolich Archmage Champion Death Knight Death Slaad Gray Slaad Grell Grick Alpha Nothic Will-o'-Wisp Wraith Zombie Hope this guide will be helpful for your games!