Dung Work - Waterdeep Faction Adventure
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game! The first Lords' Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday¸ followed by one combat encounter. As the mission states¸ "it's boring". Dung Work is anything but boring¸ with interesting encounters throughout the historic Trades Ward happening every day! Give your players some spicy meta fun by presenting the tenday of adventure as a cooperative board game! A printable game board and full rules for play are included. If the players earn the respect of the Dungsweepers¸ they receive a special reward. Board game not your style? Play the traditional way choosing your preferred encounters or rolling on the included random tables. Featured Encounters are highlighted. A custom map of the Trades Ward includes 16 points of interest. The locations¸ NPCs¸ and events in the adventure are largely drawn from FR1 - Waterdeep and the North¸ City of Splendors¸ and Ed Greenwood's fantastic Volo's Guide to Waterdeep. The Lords' Alliance is most likely to issue this mission¸ but any faction could owe the Dungsweepers' Guild a favor. Force Grey¸ the Harpers¸ and the Order of the Gauntlet are particularly good fits. Read before you buy - the entire PDF is included in "Full-size Preview" above. Cover illustration depicting the streets of Waterdeep's Trades Ward: "Street Scene" by Jacobus Vrel (fl. 1654-1662). Public Domain. Digital Image courtesy of the Getty's Open Content Program. This adventure is updated with new layout and artwork along with 5 more best-selling adventures set in Waterdeep in the collection Waterdeep: Faction Adventures (Volume 1) ! If you already own this or any of the other adventures included¸ check out the bundle version for a discount!