Chase Sequences Folio
Your players have finally caught Gotreck the Rat¸ crime lord of Waterdeep and secret lover of the noble Almathea. As he finishes his moving speech about love and social classes¸ he throws a smoke grenade on the ground and flees! Obviously ¸ your players give pursuit and...... and now what? their speed is 30 feet¸ just like his¸ but he's a 12th level Arcane Trickster¸ he's much faster¸ he should get away easily! And yet¸ you don't want this to be resolved with a simple speed comparison - you want drama¸ you want tension... but how? This is the moment when you whip out this slick¸ streamlined and easy to read document ¸ the sacred text you've downloaded out of curiosity three months ago after seeing it on the Guild and thinking "yeah¸ i might use this one day or the other". As you begin to read this Houserule Folio (while your players are kept occupied with snacks and booze) you find before your eyes: Simple and easy to implement rules to handle chase sequences; Compact and clear ways to handle (almost) any idea your players may come up with¸ A printer-friendly¸ two-page compendium that you can slide in one of your manuals and forget about until you need it. With a sigh of relief¸ you murmur a silent "thank you" to your past self and¸ without a hitch¸ resume your game.