Call of the Kraken: Waterdeep
CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7¸ one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city harbor. In their quest to find the missing agent¸ the adventurers uncover a plot by the Kraken Society and their sahuagin allies to infiltrate Waterdeep. Will the PCs be up to their necks in sea water¸ ensnared by a giant octopus? Are they a match for the toothy bite of sahuagin shark allies? Are the PCs capable of resisting the lure of cursed magic items in their quest for coin and the missing agent? Are they a match for a crushing wave? *This adventure uses monsters found in Volo's Guide to Monsters¸ but provides statistical substitutes from the Monster Manual. About the author: Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits include Dragon magazine¸ Kobold Press and Engine Publishing. Since 2008 he has been a regular contributor to the multi-Ennie winning GM advice site¸ Gnome Stew.