Better Guards
12 guards designed to accomplish 2 goals: Feel as unique to fight as a phase spider. Like the Captain of the Guard here with her Investigate ability. Investigate. Mark a creature the captain of the guard can see as wanted. While the creature is within the captain of the guard's political reach¸ they must succeed a DC 16 stealth check every hour to prevent guards showing up hot on their tail. Only one creature can be marked at a time. Recreate classic moments with guards in fantasy literature. Like the 3rd Watch Recruit's with his Take Em' Out ability. Take Em' Out. A creature the recruit cannot see may succeed a DC 16 Stealth check to defeat the recruit without raising the alarm. A creature with proficiency in thieves tools makes this check with advantage. Other guards include: The Cardinal's Men¸ The Evil Lord's Lackey's¸ The Good King's Bumbling Brigade¸ Guard Dog¸ The Queen's Guard¸ The Secret Guard¸ the Nosy Guard¸ the Trusted Guard¸ Waterdeep's Finest¸ and the Traitorous Guard!