All in a Drays Work - Waterdeep Faction Adventure
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure! The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray's Work explains just how this horse can talk¸ and the adventurers really do have to find her - she's gone missing! 9 pages of adventure playtested for 2-4 hours of play. Three encounter sheets for running the game at the table¸ two maps¸ and one player handout. Featuring an all new complex trap presented in the format provided in Xanathar's Guide to Everything. An ideal adventure to originate from the Harpers¸ but any other faction might know of the horse spy and enlist the characters to contact it for intelligence on a rival organization. In a campaign set outside of Waterdeep¸ this adventure could be integrated anywhere horses are put to work. Read before you buy - the entire PDF is included in "Full-size Preview" above. Cover illustration depicting the horse Maxeene: "The Piebald Horse" by Paulus Potter (1625-1654). Public Domain. Digital Image courtesy of the Getty's Open Content Program. This adventure is updated with new layout and artwork along with 5 more best-selling adventures set in Waterdeep in the collection Waterdeep: Faction Adventures (Volume 1) ! If you already own this or any of the other adventures included¸ check out the bundle version for a discount!