Æthereal Gaslight - Steampunk Characters¸ Magic & Monsters (5e)
Steam Age Swords & Sorcery The world is in the throes of a techno-magical revolution. New sciences and ancient arcana have merged¸ launching a fantastic new age ‐ airships dot the skies¸ railroads crisscross the land¸ and great steel vessels rule the high seas. The emerging art of technomancy blurs the line between magic and technology¸ and most new developments are fundamentally a combination of the arcane and the technological: elemental engines do the work of a hundred beasts... ethereal telegraphy allows instant communication between distant lands... industrial scale alchemy and mass-enchantment make minor magical boons¸ once reserved for the wealthy and well-connected¸ available to the common classes. Swords and bows are giving way to mechanical firearms (though adventurers and monster slayers know well that some foes cannot be brought down with bullets alone)¸ and warfare is entering the age of the War Machine. Techo-magical steam tanks and mighty war-golems replace heavy cavalry¸ while infantrymen carry repeating rifles and tactical explosives into battle. This guide is a companion to the D&D 5th Edition core books¸ used to create Steampunk characters¸ and run adventures and campaigns in the Age of Æther. This collected edition includes the player's material from Quaint & Curious - Age of Wonder. For Players... New class archetypes for the Steam Age: Barbarian: Path of the Street Fighter. Bard: College of Secrets. Cleric: Technology Domain. Druid: Circle of the City. (Villainois option: Blight Druid.) Fighter: Grenadier. Rogue: Trap-Maker. Wizard: Technomancer. New base class¸ the Engineer¸ with a full loadout of tech-related gadgets and abilities. Class archetypes include: Clockwork Menagerie: Build mechanical constructs to do your bidding. Iron Brute: Construct¸ upgrade¸ and wear powered armor. Tech Adept: Learn technomancy to command machines and technology. New backgrounds¸ skills¸ and feats for the Steam Age: Backgrounds: Detective¸ Doctor¸ Gambler¸ Inventor¸ Spy¸ Street Thug¸ Technician. Feats: Custom Gizmo¸ Gunslinger¸ Photographer¸ Rifleman¸ Transporter. Skills: Dungeoneer¸ Streetwise¸ Technology. New Steam Age equipment¸ including common and exotic firearms (with expanded rules)¸ engineering tools¸ Steam Age vehicles¸ and more. Expanded rules for machines and vehicles¸ including vehicular combat¸ damage & repairs. Over 30 new spells of the school of Technomancy. For the DM... Technologies¸ hazards¸ and phenomena of the magical Steam Age - Aether Implosions¸ Elemental Engines¸ Industrial Blight¸ and more. 20 new magical items for the Steam Age - Eldritch Grenades¸ Ethereal Receiver¸ Spirit Camera¸ and more. Over a dozen new monsters¸ and stats for NPCs and technological terrors alike - Clockwork Horror¸ Flying Gunship¸ Steam Tank¸ Stowaway Soul¸ War Golem¸ and more. NEW IN v0.5! Rules for Fame¸ Infamy¸ and Strongholds in the Steam Age. Draft / Playtest / Beta Edition The rules in this guide are under active playtest¸ and may be updated and expanded in future editions. Version 0.5 (06/29/2019) 123 pages! Fame & Infamy Strongholds Minor errata Version 0.47 (11/25/2017) 118 pages! Luddite Bonus Druid Classes (city¸ blight) Overhauled bullet-proof (1/4 damage) More Blighted creatures More vehicle stats & combat balance fixes Version 0.42 (8/4/2017) 112 pages of Steampunky goodness Vastly improved table of contents Combined player's guide & DM's guide into one volume Minor rebranding Additional vehicle stat revisions & balance fixes New monster: Scaladar Version 0.3 (6/27/2017) Minor class path adjustments and fixes New equipment: Steam Age armor Revision & balance fixes in vehicle stats Added new spells¸ balan