Warlock!
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Note: The book is mainly black and white with a small amount of colour¸ however the premium colour option has been chosen for the print version as it represents a much better quality of paper with an improved look and feel.
Customer comments:
'looks very cool. Reminds me of that other game ‐ battle hammer....war mallet....whatever. Also the old "choose your path" adventure books.'
'This is a fantastic hybrid of Fighting Fantasy and WFRP 1st ed.¸ both extremely nostalgic for me. Cracking little game and easy to hack!'
'I really like some of the design decisions you made. Every game should have your rule: "any situation not covered in the rules¸ roll a D6." Career choices are great¸ every skill for everybody is fascinating¸ and going statless is bold. Everything is old school and dead simple. Can't wait to run the game.'
Warlock is a rules-light roleplaying game that aims to emulate the feeling of old-school British tabletop games of wondrous and fantastical adventure. Warlock looks to reproduce the play style of its illustrious predecessors but in a light¸ quick and simple manner¸ with a consistent rules set that is easily hackable and adaptable as desired.
What is this game?
Warlock is a tabletop roleplaying game¸ played with pencils¸ paper and dice. The implied setting is a fantasy world in a vast Kingdom of man. Beset on all sides by enemies¸ both without and within¸ the players control characters struggling to survive in a fantastic world. So thematically¸ Warlock is a fantasy game of perilous adventure. However Warlock does not contain lots of explicit setting information¸ so you can use it with your favourite published or home-made settings. Instead Warlock aims to give you a simple and concise set of rules that you can shape as you need.
There have been some minor changes listed below¸ but these have been updated to both versions of the game¸ so no matter if you have this one or the original edition¸ the rules are functionally the same:
1) Small changes to the wording in a couple of places for clarity.
2) Your career skill is now equal in value to the lowest skill that your career grants¸ rather than the average.
3) You roll 1d6 on the critical tables + negative stamina¸ not 2d6 (this is to make the probabilities work and the game slightly less dangerous).
4) Blast and Foulness spells have had their stamina cost reduced by one¸ and the Sleep spell has had its stamina cost reduced by two.
All content for the original Warlock! is 100% compatible with the Traitor's Edition!
Customer comments:
'looks very cool. Reminds me of that other game - battle hammer....war mallet....whatever. Also the old "choose your path" adventure books.'
'This is a fantastic hybrid of Fighting Fantasy and WFRP 1st ed.¸ both extremely nostalgic for me. Cracking little game and easy to hack!'
'I really like some of the design decisions you made. Every game should have your rule: "any situation not covered in the rules¸ roll a D6.” Career choices are great¸ every skill for everybody is fascinating¸ and going statless is bold. Everything is old school and dead simple. Can't wait to run the game.'

