Adventure Framework 50: Night at the Green Goblin
Danger: Low to Moderate.
Pages: 15 (exc cover & credits).
Map: Yes
"The Green Goblin Inn & Taphouse? Yeah¸ I ‘eard of it¸ down on Cinder Street if I remember right. What are you after the Goblin for? Not peace and quiet I hope. No? Didn't think so. Well¸ luck o' the Silver Wolf to you my friend. You'll be needin' it."
Night at the Green Goblin is a flexible¸ one night adventure site as opposed to an overarching plot scenario. Activities include gathering information or rumours (Area 10)¸ fencing goods or acquiring illegal equipment (Area 7)¸ gambling (Area 14)¸ recruiting hirelings (Area 15)¸ drinking contests (Area 13)¸ duelling in the street (Area 6)¸ or good old fashioned bar brawls. Three set hooks are also included: (i) hunting for a merchant spy¸ (ii) deciding what to do with the Amulet of Agometh¸ and (iii) dealing with an (inadvertently conjured) demon...
Every Adventure Framework is set in a generic medieval or ancient fantasy location¸ with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices. System wise¸ these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF)¸ but are easily adapted to any d20 system.
Armed with a handful of Adventure Frameworks¸ you can sandbox like there's no tomorrow. Browse through your library of AF's¸ throw out a few hooks¸ and let the players bite where they may. Whatever direction they take¸ you'll be ready to handle it with aplomb. Hope you enjoy.
Check out our Free starter adventures: AF 40 Call of the Colossus¸ AF 25 Revelry in Northgate and AF 13 Gift of the Silent God.
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Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.