War on a Frontier World
Rules for 15mm games set on a backwater planet with little access to high quality weaponry. Players simply pick their forces from a number of unit types and of they go¸ some units are better than others but using weaker units gains you extra victory points. A typical unit of regular foot would contain 6 bases each with 3 figures on it though this could be changed to suit the stuff you have. The gain uses a running total rolling 1D6/ turn the game ends the turn after the total reaches 25 at which point you count up the victory points. Easy to learn and simple to play these rules should give a good evenings entertainment.